The following work has been made in VR using gravity sketch and Adobe medium and rendered using Blender. All the assets have been made and designed from scratch in VR itself and does not use any outside 3D assets. I feel VR is a great tool for world building and environment design as it lets you be present in the space itself and feel exactly how the dynamics of the space are for user in the digital world.
1/6
In the scorching desert, where sand dunes stretched as far as the eye could see, the industrious town of Cog and Copper was born. Carved into the unforgiving stone, this metropolis thrived on the abundance of metals beneath its feet. Copper, iron, and steel flowed like lifeblood through its veins, fueling innovation and progress. Yet, the town's prosperity came at a cost: water and fertile land were scarce, making every drop and every morsel precious. The town grew upwards and had neighbourhoods floating in the sky.
1/4
A man who sought solitude and freedom from the chaos of society, escaped to a rugged, rocky island, where he began building his sanctuary. Over the years, he collected driftwood, scavenged materials from shipwrecks, and crafted his own tools to construct his home. As his skills grew, so did his workshop, where he tinkered and innovated. A towering rainwater collector quenched his thirst, and hand-built boats allowed him to explore the surrounding waters. The island refuge became a testament to his resilience, creativity, and determination to live life on his own terms.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.